Factorio – Factory construction simulator. According to Steam 250, the game holds the fifth line of the rating of the highestly estimated releases in the service Valve. Today, employees of the Czech studio Wube Software They boasted their achievements and promised to release a large DLC.
Factorio in numbers
The simulator code has 856 800 lines, 2 340 804 words and 35 216 019 characters – this is the volume of 70 average books.
Plans for the future
Developers were chosen from four project development options:
Endless flow of free updates. Wube notes: Factorio – Not such a mass game as Minecraft, Therefore, attracting a new audience to it with simple updates would be hard.
Factorio 2. According to the team, users expect something completely new from the sequels. However, the developers are finally satisfied Factorio -They do not want to throw away the debugged foundation and change something.
Little DLC. In games with many additives, confusion arises – the buyer needs to understand what addition the desired “feature” is hidden, what kind of paid content is needed for playing with friends and so on. Not to mention the fact that the authors would have to puzzle over the compatibility and balance of the lots of DLC combinations.
Great addition. Wube I considered this path optimal – the team can focus on expanding Factorio, And the start of the addon will be a significant event that can return the people to the game.
Work on DLC has just begun, and, according to the studio estimates, it will take at least a year to production. They will talk about the content of additions later.
In the foreseeable future Wube does not intend to publish articles on the development progress. There are several reasons for this:
If the developers show something, and then cut it out or convert something, the community can accuse them of non-fulfilling promises.
The studio does not want to create a stir around DLC too early and distract the attention of the public from the main Factorio.
Some of the planned new products can be recreated using mods. Earlier, people have already tried to reproduce future changes in mods, and Wube I don’t like this – amateur superstructures affect the expectations of gamers from official content and spoil the feeling of novelty.
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Factorio
The best comments
38 thousand years. Of these, clearly for more than one decade – Fenovskoye. :)
No matter how trite it sounds, but “good game is good sales”
It is possible to find a city of other "lucky ones" like us, to fulfill the quest sides, to recognize the ENT, to explore unique places and find unique things and technologies, fight bosses and so on
Everything that is necessary from the addon is “more, stronger, deeper”.
The game is beautiful. But still, the content in it is not so much. How much fast the wounds run out there? 2 hours with a little? This is too little for the playwife in the direction of automation. After 400 hours in the game, I am just bored of playing vanilla – you already know everything, already a bunch of prepared recipes for all occasions, pricked seems very easy and boring. You can only develop in breadth, build dozens of tires, etc.
Fashion? Fashion is good, but fashion suffers from a balance.
Some mods are overly complicated. If in Vanilla you make tires for dozens of conveyors, then in another fashion to let one full conveyor – already happiness. And the production of one resource, comparable to the full Vanilla factory, drives into panic horror.
Other mods suffer from balance. The same angels – there are 10 resources. And you repeat your plants from time to time-first on copper, then on tin, then to iron … changing 2-3 buildings in the factory. That is, in the course of the game there is no restoration of novelty and progress, and one stagnation and degradation. Opened a new resource? Well, you are doing all the same resources that you did before, according to the same technological chains – but from the new resource.
Third fashion simply break the game, turning it into something incomprehensible.
In general, I dream of an addon that will simply increase the boundaries of the game. In every sense-from new resources and recipes, to some new mechanics for protecting the base and war with beetles. But not like with mods, into a pool with his head, and carefully linked and inventing really something new, with new chains.
Factorio bought more than 2.5 million times.
That’s like 2.5 million, not so much, but these 2.5 million people understand what they buy and they will enjoy this
One of the few games that deserves its audience
I would like to see a large and atmospheric plot company, with the need to travel along the planet over long distances and get out of non -standard situations. It is possible to find a city of other "lucky ones" like us, to fulfill the quest sides, to recognize the ENT, to explore unique places and find unique things and technologies, fight bosses and so on. In other words, as it was in the “X3 Terra Conflict”, when you build a bunch of time, you develop a chain of production, develop, and then you pass the plot and get a separate pleasure and a sense of completeness.
Here everyone has his own. Of course, I just adore the original gameplay of the factoro, and I have never regretted that I bought the game, but after I built a base for 70 hours, I want something else, I want to finish the game not only to inspect my factory and turn off the game, but to touch the new game aspect in the form of a plot with unique mechanics. And I am sure that on the basis of the existing game it would be possible to realize a number of very interesting ideas.
In any case, do not worry like that, I’m sure they will not do the plot. But if they had done, the main gameplay would not have become worse than a gram, and many players would have received an occasion once again to return to this wonderful game and get a new experience.
The fact that you described is like terraria and Starbound. God forbid x3. Factorio is far from about this
For such good, it is better to go to other games. Well, about the buildings of other players – the multiplayer is quite coping with this.
In any case, do not worry like that, I’m sure they will not do the plot
I wouldn’t be so sure of this.
On the contrary, it seems to me that they will go in this direction. At least partially.
For they put enough strength in training, instead of those several circumcised missions that were before. I think they will not ignore and in the add -on. In the end, it looks like the most logical way of development. Make a campaign, and all the mechanics that they will come up with and in the sandbox.
But … it’s fine, as for me. I am not against the campaign as such. But it will be too weak. I want to go into the game for the first time, and start building new factories according to new recipes and mechanics. To study everything and invent everything (oh, I remember I saw someone the idea of the starting plant, where the entire first shooting range is done immediately. I don’t even know how many hours I killed to do it in my own way, from scratch. Two? Three? And how much he puzzled how to make triggers – I did not guess, spied on the Internet – but then, based on these triggers, did the railway. About ten hours (if not twice as much) for everything, to rewind the drawings, to think through the idea and algorithms. ).
And the campaign … again the same thing, again from scratch, without innovations … no new sensations … why?
I don’t want this, but I’m afraid that they will go this way.
But new mechanics, recipes, factories and features – that would be good.
I personally spent hundreds of 5 hours there ..
The game is healthy, makes you think with your head, especially if you are swollen in optimization.
And if you connect all sorts of user addons … (Puanodons, or as it is there, has not yet passed … hellish hell!)
In my opinion, one of those games that an incredible amount of entertainment and interesting reiglabiness hides under external simplicity.
Sorry such projects are quite small and you will find their figs.